=head1 DESCRIPTION
Magic is Perl way of enhancing objects.
-This mechanism let the user add extra data to any variable and hook syntaxical operations (such as access, assignation or destruction) that can be applied to it.
-With this module, you can add your own magic to any variable without the pain of the C API.
+This mechanism lets the user add extra data to any variable and hook syntaxical operations (such as access, assignation or destruction) that can be applied to it.
+With this module, you can add your own magic to any variable without having to write a single line of XS.
-Magic differs from tieing and overloading in several ways :
+You'll realize that these magic variables look a lot like tied variables.
+It's not surprising, as tied variables are implemented as a special kind of magic, just like any 'irregular' Perl variable : scalars like C<$!>, C<$(> or C<$^W>, the C<%ENV> and C<%SIG> hashes, the C<@ISA> array, C<vec()> and C<substr()> lvalues, L<thread::shared> variables...
+They all share the same underlying C API, and this module gives you direct access to it.
+
+Still, the magic made available by this module differs from tieing and overloading in several ways :
=over 4
=item *
-Magic isn't copied on assignation (as for blessed references) : you attach it to variables, not values.
+It isn't copied on assignation.
+
+You attach it to variables, not values (as for blessed references).
=item *
-It doesn't replace the original semantics : magic callbacks trigger before the original action take place, and can't prevent it to happen.
+It doesn't replace the original semantics.
+
+Magic callbacks trigger before the original action take place, and can't prevent it to happen.
+This makes catching individual events easier than with C<tie>, where you have to provide fallbacks methods for all actions by usually inheriting from the correct C<Tie::Std*> class and overriding individual methods in your own class.
=item *
-It's mostly invisible at the Perl level : magical and non-magical variables cannot be distinguished with C<ref>, C<tied> or another trick.
+It's type-agnostic.
+
+The same magic can be applied on scalars, arrays, hashes, subs or globs.
+But the same hook (see below for a list) may trigger differently depending on the the type of the variable.
=item *
-It's notably faster, since perl's way of handling magic is lighter by nature, and there's no need for any method resolution.
+It's mostly invisible at the Perl level.
+
+Magical and non-magical variables cannot be distinguished with C<ref>, C<tied> or another trick.
+
+=item *
+
+It's notably faster.
+
+Mainly because perl's way of handling magic is lighter by nature, and because there's no need for any method resolution.
+Also, since you don't have to reimplement all the variable semantics, you only pay for what you actually use.
=back