use strict;
use warnings;
-use threads; # Before Test::More
-use threads::shared;
+use lib 't/lib';
+use Variable::Magic::TestThreads;
-use Test::More;
+use Test::More 'no_plan';
-use Variable::Magic qw/wizard cast dispell getdata VMG_THREADSAFE/;
-
-if (VMG_THREADSAFE) {
- plan tests => 2 * 16 + 1;
-} else {
- plan skip_all => 'This Variable::Magic isn\'t thread safe';
-}
+use Variable::Magic qw<
+ wizard cast dispell getdata
+ VMG_OP_INFO_NAME VMG_OP_INFO_OBJECT
+>;
my $destroyed : shared = 0;
sub try {
- my $tid = threads->tid();
- my $c = 0;
- my $wiz = eval {
- wizard get => sub { ++$c },
- data => sub { $_[1] + $tid },
- free => sub { ++$destroyed };
- };
- is($@, '', "wizard in thread $tid doesn't croak");
- isnt($wiz, undef, "wizard in thread $tid is defined");
- is($c, 0, "wizard in thread $tid doesn't trigger magic");
+ my ($dispell, $op_info) = @_;
+ my $tid = threads->tid;
+
+ my $c = 0;
+ my $wiz;
+
+ {
+ local $@;
+ $wiz = eval {
+ wizard(
+ data => sub { $_[1] + $tid },
+ get => sub { ++$c; 0 },
+ set => sub {
+ my $op = $_[-1];
+
+ if ($op_info == VMG_OP_INFO_OBJECT) {
+ is_deeply { class => ref($op), name => $op->name },
+ { class => 'B::BINOP', name => 'sassign' },
+ "op object in thread $tid is correct";
+ } else {
+ is $op, 'sassign', "op name in thread $tid is correct";
+ }
+
+ return 0;
+ },
+ free => sub { lock $destroyed; ++$destroyed; 0 },
+ op_info => $op_info,
+ );
+ };
+ is $@, '', "wizard in thread $tid doesn't croak";
+ isnt $wiz, undef, "wizard in thread $tid is defined";
+ is $c, 0, "wizard in thread $tid doesn't trigger magic";
+ }
+
my $a = 3;
- my $res = eval { cast $a, $wiz, sub { 5 }->() };
- is($@, '', "cast in thread $tid doesn't croak");
- is($c, 0, "cast in thread $tid doesn't trigger magic");
- my $b;
- eval { $b = $a };
- is($@, '', "get in thread $tid doesn't croak");
- is($b, 3, "get in thread $tid returns the right thing");
- is($c, 1, "get in thread $tid triggers magic");
- my $d = eval { getdata $a, $wiz };
- is($@, '', "getdata in thread $tid doesn't croak");
- is($d, 5 + $tid, "getdata in thread $tid returns the right thing");
- is($c, 1, "getdata in thread $tid doesn't trigger magic");
- $res = eval { dispell $a, $wiz };
- is($@, '', "dispell in thread $tid doesn't croak");
- is($c, 1, "dispell in thread $tid doesn't trigger magic");
- undef $b;
- eval { $b = $a };
- is($@, '', "get in thread $tid after dispell doesn't croak");
- is($b, 3, "get in thread $tid after dispell returns the right thing");
- is($c, 1, "get in thread $tid after dispell doesn't trigger magic");
- return;
+
+ {
+ local $@;
+ my $res = eval { cast $a, $wiz, sub { 5 }->() };
+ is $@, '', "cast in thread $tid doesn't croak";
+ is $c, 0, "cast in thread $tid doesn't trigger magic";
+ }
+
+ {
+ local $@;
+ my $b;
+ eval { $b = $a };
+ is $@, '', "get in thread $tid doesn't croak";
+ is $b, 3, "get in thread $tid returns the right thing";
+ is $c, 1, "get in thread $tid triggers magic";
+ }
+
+ {
+ local $@;
+ my $d = eval { getdata $a, $wiz };
+ is $@, '', "getdata in thread $tid doesn't croak";
+ is $d, 5 + $tid, "getdata in thread $tid returns the right thing";
+ is $c, 1, "getdata in thread $tid doesn't trigger magic";
+ }
+
+ {
+ local $@;
+ eval { $a = 9 };
+ is $@, '', "set in thread $tid (check opname) doesn't croak";
+ }
+
+ if ($dispell) {
+ {
+ local $@;
+ my $res = eval { dispell $a, $wiz };
+ is $@, '', "dispell in thread $tid doesn't croak";
+ is $c, 1, "dispell in thread $tid doesn't trigger magic";
+ }
+
+ {
+ local $@;
+ my $b;
+ eval { $b = $a };
+ is $@, '', "get in thread $tid after dispell doesn't croak";
+ is $b, 9, "get in thread $tid after dispell returns the right thing";
+ is $c, 1, "get in thread $tid after dispell doesn't trigger magic";
+ }
+ }
+ return; # Ugly if not here
}
-my @t = map { threads->create(\&try) } 1 .. 2;
-$t[0]->join;
-$t[1]->join;
+for my $dispell (1, 0) {
+ {
+ lock $destroyed;
+ $destroyed = 0;
+ }
+
+ my @threads = map spawn(\&try, $dispell, $_),
+ (VMG_OP_INFO_NAME) x 2, (VMG_OP_INFO_OBJECT) x 2;
+ $_->join for @threads;
-is($destroyed, 0, 'destructors didn\'t fired');
+ {
+ lock $destroyed;
+ is $destroyed, (1 - $dispell) * 4, 'destructors';
+ }
+}