Variable::Magic - Associate user-defined magic to variables from Perl.
VERSION
- Version 0.01
+ Version 0.60
SYNOPSIS
- use Variable::Magic qw/wizard cast dispell/;
-
- my $wiz = wizard set => sub { print STDERR "now set to $_[0]!\n" };
- my $a = 1;
- cast $a, $wiz;
- $a = 2; # "now set to 2!"
- dispell $a, $wiz;
- $a = 3 # (nothing)
+ use Variable::Magic qw<wizard cast VMG_OP_INFO_NAME>;
+
+ { # A variable tracer
+ my $wiz = wizard(
+ set => sub { print "now set to ${$_[0]}!\n" },
+ free => sub { print "destroyed!\n" },
+ );
+
+ my $a = 1;
+ cast $a, $wiz;
+ $a = 2; # "now set to 2!"
+ } # "destroyed!"
+
+ { # A hash with a default value
+ my $wiz = wizard(
+ data => sub { $_[1] },
+ fetch => sub { $_[2] = $_[1] unless exists $_[0]->{$_[2]}; () },
+ store => sub { print "key $_[2] stored in $_[-1]\n" },
+ copy_key => 1,
+ op_info => VMG_OP_INFO_NAME,
+ );
+
+ my %h = (_default => 0, apple => 2);
+ cast %h, $wiz, '_default';
+ print $h{banana}, "\n"; # "0" (there is no 'banana' key in %h)
+ $h{pear} = 1; # "key pear stored in helem"
+ }
DESCRIPTION
- Magic is Perl way of enhancing objects. This mechanism let the user add
- extra data to any variable and overload syntaxical operations (such as
- access, assignation or destruction) that can be applied to it. With this
- module, you can add your own magic to any variable without the pain of
- the C API.
+ Magic is Perl's way of enhancing variables. This mechanism lets the user
+ add extra data to any variable and hook syntactical operations (such as
+ access, assignment or destruction) that can be applied to it. With this
+ module, you can add your own magic to any variable without having to
+ write a single line of XS.
+
+ You'll realize that these magic variables look a lot like tied
+ variables. It is not surprising, as tied variables are implemented as a
+ special kind of magic, just like any 'irregular' Perl variable : scalars
+ like $!, $( or $^W, the %ENV and %SIG hashes, the @ISA array, "vec()"
+ and "substr()" lvalues, threads::shared variables... They all share the
+ same underlying C API, and this module gives you direct access to it.
+
+ Still, the magic made available by this module differs from tieing and
+ overloading in several ways :
+
+ * Magic is not copied on assignment.
+
+ You attach it to variables, not values (as for blessed references).
+
+ * Magic does not replace the original semantics.
+
+ Magic callbacks usually get triggered before the original action
+ takes place, and cannot prevent it from happening. This also makes
+ catching individual events easier than with "tie", where you have to
+ provide fallbacks methods for all actions by usually inheriting from
+ the correct "Tie::Std*" class and overriding individual methods in
+ your own class.
+
+ * Magic is multivalued.
+
+ You can safely apply different kinds of magics to the same variable,
+ and each of them will be invoked successively.
+
+ * Magic is type-agnostic.
+
+ The same magic can be applied on scalars, arrays, hashes, subs or
+ globs. But the same hook (see below for a list) may trigger
+ differently depending on the type of the variable.
+
+ * Magic is invisible at Perl level.
+
+ Magical and non-magical variables cannot be distinguished with
+ "ref", "tied" or another trick.
+
+ * Magic is notably faster.
+
+ Mainly because perl's way of handling magic is lighter by nature,
+ and because there is no need for any method resolution. Also, since
+ you don't have to reimplement all the variable semantics, you only
+ pay for what you actually use.
The operations that can be overloaded are :
- "get"
- This magic is invoked when the variable is evaluated (does not
- include array/hash subscripts and slices).
+ * *get*
+
+ This magic is invoked when the variable is evaluated. It is never
+ called for arrays and hashes.
+
+ * *set*
- "set"
- This one is triggered each time the value of the variable changes
- (includes array/hash subscripts and slices).
+ This magic is called each time the value of the variable changes. It
+ is called for array subscripts and slices, but never for hashes.
- "len"
- This magic is a little special : it is called when the 'size' or the
- 'length' of the variable has to be known by Perl. Typically, it's
- the magic involved when an array is evaluated in scalar context, but
- also on array assignation and loops ("for", "map" or "grep"). The
- callback has then to return the length as an integer.
+ * *len*
+
+ This magic only applies to arrays (though it used to also apply to
+ scalars), and is triggered when the 'size' or the 'length' of the
+ variable has to be known by Perl. This is typically the magic
+ involved when an array is evaluated in scalar context, but also on
+ array assignment and loops ("for", "map" or "grep"). The length is
+ returned from the callback as an integer.
+
+ Starting from perl 5.12, this magic is no longer called by the
+ "length" keyword, and starting from perl 5.17.4 it is also no longer
+ called for scalars in any situation, making this magic only
+ meaningful on arrays. You can use the constants
+ "VMG_COMPAT_SCALAR_LENGTH_NOLEN" and "VMG_COMPAT_SCALAR_NOLEN" to
+ see if this magic is available for scalars or not.
+
+ * *clear*
- "clear"
This magic is invoked when the variable is reset, such as when an
array is emptied. Please note that this is different from undefining
- the variable, even though the magic is called when the reset is a
- result of the undefine (e.g. for an array).
+ the variable, even though the magic is called when the clearing is a
+ result of the undefine (e.g. for an array, but actually a bug
+ prevent it to work before perl 5.9.5 - see the history).
- "free"
- This last one can be considered as an object destructor. It happens
- when the variable goes out of scope (with the exception of global
- scope), but not when it is undefined.
+ * *free*
- To prevent any clash between different magics defined with this module,
- an unique numerical signature is attached to each kind of magic (i.e.
- each set of callbacks for magic operations).
+ This magic is called when a variable is destroyed as the result of
+ going out of scope (but not when it is undefined). It behaves
+ roughly like Perl object destructors (i.e. "DESTROY" methods),
+ except that exceptions thrown from inside a *free* callback will
+ always be propagated to the surrounding code.
-CONSTANTS
- "SIG_MIN"
- The minimum integer used as a signature for user-defined magic.
+ * *copy*
+
+ When applied to tied arrays and hashes, this magic fires when you
+ try to access or change their elements.
+
+ Starting from perl 5.17.0, it can also be applied to closure
+ prototypes, in which case the magic will be called when the
+ prototype is cloned. The "VMG_COMPAT_CODE_COPY_CLONE" constant is
+ true when your perl support this feature.
+
+ * *dup*
+
+ This magic is invoked when the variable is cloned across threads. It
+ is currently not available.
+
+ * *local*
+
+ When this magic is set on a variable, all subsequent localizations
+ of the variable will trigger the callback. It is available on your
+ perl if and only if "MGf_LOCAL" is true.
+
+ The following actions only apply to hashes and are available if and only
+ if "VMG_UVAR" is true. They are referred to as *uvar* magics.
+
+ * *fetch*
+
+ This magic is invoked each time an element is fetched from the hash.
+
+ * *store*
+
+ This one is called when an element is stored into the hash.
+
+ * *exists*
+
+ This magic fires when a key is tested for existence in the hash.
- "SIG_MAX"
- The maximum integer used as a signature for user-defined magic.
+ * *delete*
- "SIG_NBR"
- SIG_NBR = SIG_MAX - SIG_MIN + 1
+ This magic is triggered when a key is deleted in the hash,
+ regardless of whether the key actually exists in it.
+
+ You can refer to the tests to have more insight of where the different
+ magics are invoked.
FUNCTIONS
"wizard"
- wizard sig => .., data => ..., get => .., set => .., len => .., clear => .., free => ..
-
- This function creates a 'wizard', an opaque type that holds the magic
+ wizard(
+ data => sub { ... },
+ get => sub { my ($ref, $data [, $op]) = @_; ... },
+ set => sub { my ($ref, $data [, $op]) = @_; ... },
+ len => sub {
+ my ($ref, $data, $len [, $op]) = @_; ... ; return $newlen
+ },
+ clear => sub { my ($ref, $data [, $op]) = @_; ... },
+ free => sub { my ($ref, $data [, $op]) = @_, ... },
+ copy => sub { my ($ref, $data, $key, $elt [, $op]) = @_; ... },
+ local => sub { my ($ref, $data [, $op]) = @_; ... },
+ fetch => sub { my ($ref, $data, $key [, $op]) = @_; ... },
+ store => sub { my ($ref, $data, $key [, $op]) = @_; ... },
+ exists => sub { my ($ref, $data, $key [, $op]) = @_; ... },
+ delete => sub { my ($ref, $data, $key [, $op]) = @_; ... },
+ copy_key => $bool,
+ op_info => [ 0 | VMG_OP_INFO_NAME | VMG_OP_INFO_OBJECT ],
+ )
+
+ This function creates a 'wizard', an opaque object that holds the magic
information. It takes a list of keys / values as argument, whose keys
can be :
- 'sig'
- The numerical signature. If not specified or undefined, a random
- signature is generated.
+ * "data"
- 'data'
- A code reference to a private data constructor. It will be called
- each time this magic is cast on a variable, and the scalar returned
- will be used as private data storage for it.
+ A code (or string) reference to a private data constructor. It is
+ called in scalar context each time the magic is cast onto a
+ variable, with $_[0] being a reference to this variable and @_[1 ..
+ @_-1] being all extra arguments that were passed to "cast". The
+ scalar returned from this call is then attached to the variable and
+ can be retrieved later with "getdata".
- 'get', 'set', 'len', 'clear' and 'free'
- Code references to corresponding magic callbacks. You don't have to
- specify all of them : the magic associated with undefined entries
- simply won't be hooked. When the magic variable is an array or a
- hash, $_[0] is a reference to it, but directly references it
- otherwise. $_[1] is the private data (or "undef" when no private
- data constructor was supplied). In the special case of "len" magic
- and when the variable is an array, $_[2] contains its normal length.
+ * "get", "set", "len", "clear", "free", "copy", "local", "fetch",
+ "store", "exists" and "delete"
- # A simple scalar tracer
- my $wiz = wizard get => sub { print STDERR "got $_[0]\n" },
- set => sub { print STDERR "set to $_[0]\n" },
- free => sub { print STDERR "$_[0] was deleted\n" }
+ Code (or string) references to the respective magic callbacks. You
+ don't have to specify all of them : the magic corresponding to
+ undefined entries will simply not be hooked.
+
+ When those callbacks are executed, $_[0] is a reference to the magic
+ variable and $_[1] is the associated private data (or "undef" when
+ no private data constructor is supplied with the wizard). Other
+ arguments depend on which kind of magic is involved :
+
+ * *len*
+
+ $_[2] contains the natural, non-magical length of the
+ variable (which can only be a scalar or an array as *len*
+ magic is only relevant for these types). The callback is
+ expected to return the new scalar or array length to use, or
+ "undef" to default to the normal length.
+
+ * *copy*
+
+ When the variable for which the magic is invoked is an array
+ or an hash, $_[2] is a either an alias or a copy of the
+ current key, and $_[3] is an alias to the current element
+ (i.e. the value). Since $_[2] might be a copy, it is useless
+ to try to change it or cast magic on it.
+
+ Starting from perl 5.17.0, this magic can also be called for
+ code references. In this case, $_[2] is always "undef" and
+ $_[3] is a reference to the cloned anonymous subroutine.
+
+ * *fetch*, *store*, *exists* and *delete*
+
+ $_[2] is an alias to the current key. Note that $_[2] may
+ rightfully be readonly if the key comes from a bareword, and
+ as such it is unsafe to assign to it. You can ask for a copy
+ instead by passing "copy_key => 1" to "wizard" which, at the
+ price of a small performance hit, allows you to safely
+ assign to $_[2] in order to e.g. redirect the action to
+ another key.
+
+ Finally, if "op_info => $num" is also passed to "wizard", then one
+ extra element is appended to @_. Its nature depends on the value of
+ $num :
+
+ * "VMG_OP_INFO_NAME"
+
+ $_[-1] is the current op name.
+
+ * "VMG_OP_INFO_OBJECT"
+
+ $_[-1] is the "B::OP" object for the current op.
+
+ Both result in a small performance hit, but just getting the name is
+ lighter than getting the op object.
- "gensig"
- With this tool, you can manually generate random magic signature between
- SIG_MIN and SIG_MAX inclusive. That's the way "wizard" creates them when
- no signature is supplied.
+ These callbacks are always executed in scalar context. The returned
+ value is coerced into a signed integer, which is then passed
+ straight to the perl magic API. However, note that perl currently
+ only cares about the return value of the *len* magic callback and
+ ignores all the others. Starting with Variable::Magic 0.58, a
+ reference returned from a non-*len* magic callback will not be
+ destroyed immediately but will be allowed to survive until the end
+ of the statement that triggered the magic. This lets you use this
+ return value as a token for triggering a destructor after the
+ original magic action takes place. You can see an example of this
+ technique in the cookbook.
- # Generate a signature
- my $sig = gensig;
+ Each callback can be specified as :
- "getsig"
- getsig $wiz
+ * a code reference, which will be called as a subroutine.
- This accessor returns the magic signature of this wizard.
+ * a string reference, where the string denotes which subroutine is to
+ be called when magic is triggered. If the subroutine name is not
+ fully qualified, then the current package at the time the magic is
+ invoked will be used instead.
- # Get $wiz signature
- my $sig = getsig $wiz;
+ * a reference to "undef", in which case a no-op magic callback is
+ installed instead of the default one. This may especially be helpful
+ for *local* magic, where an empty callback prevents magic from being
+ copied during localization.
+
+ Note that *free* magic is never called during global destruction, as
+ there is no way to ensure that the wizard object and the callback were
+ not destroyed before the variable.
+
+ Here is a simple usage example :
+
+ # A simple scalar tracer
+ my $wiz = wizard(
+ get => sub { print STDERR "got ${$_[0]}\n" },
+ set => sub { print STDERR "set to ${$_[0]}\n" },
+ free => sub { print STDERR "${$_[0]} was deleted\n" },
+ );
"cast"
- cast [$@%&*]var, $wiz
+ cast [$@%&*]var, $wiz, @args
- This function associates $wiz magic to the variable supplied, without
+ This function associates $wiz magic to the supplied variable, without
overwriting any other kind of magic. It returns true on success or when
- $wiz magic is already present, and false on error.
+ $wiz magic is already attached, and croaks on error. When $wiz provides
+ a data constructor, it is called just before magic is cast onto the
+ variable, and it receives a reference to the target variable in $_[0]
+ and the content of @args in @_[1 .. @args]. Otherwise, @args is ignored.
- # Casts $wiz to $x
+ # Casts $wiz onto $x, passing (\$x, '1') to the data constructor.
my $x;
- die 'error' unless cast $x, $wiz;
+ cast $x, $wiz, 1;
+
+ The "var" argument can be an array or hash value. Magic for these
+ scalars behaves like for any other, except that it is dispelled when the
+ entry is deleted from the container. For example, if you want to call
+ "POSIX::tzset" each time the 'TZ' environment variable is changed in
+ %ENV, you can use :
+
+ use POSIX;
+ cast $ENV{TZ}, wizard set => sub { POSIX::tzset(); () };
+
+ If you want to handle the possible deletion of the 'TZ' entry, you must
+ also specify *store* magic.
"getdata"
getdata [$@%&*]var, $wiz
This accessor fetches the private data associated with the magic $wiz in
- the variable. "undef" is returned when no such magic or data is found.
+ the variable. It croaks when $wiz does not represent a valid magic
+ object, and returns an empty list if no such magic is attached to the
+ variable or when the wizard has no data constructor.
+
+ # Get the data attached to $wiz in $x, or undef if $wiz
+ # did not attach any.
+ my $data = getdata $x, $wiz;
"dispell"
dispell [$@%&*]variable, $wiz
- dispell [$@%&*]variable, $sig
The exact opposite of "cast" : it dissociates $wiz magic from the
- variable. You can also pass the magic signature as the second argument.
- True is returned on success, and false on error or when no magic
- represented by $wiz could be found in the variable.
+ variable. This function returns true on success, 0 when no magic
+ represented by $wiz could be found in the variable, and croaks if the
+ supplied wizard is invalid.
- # Dispell now
- die 'no such magic or error' unless dispell $x, $wiz;
+ # Dispell now.
+ die 'no such magic in $x' unless dispell $x, $wiz;
+
+CONSTANTS
+ "MGf_COPY"
+ Evaluates to true if and only if the *copy* magic is available. This is
+ the case for perl 5.7.3 and greater, which is ensured by the
+ requirements of this module.
+
+ "MGf_DUP"
+ Evaluates to true if and only if the *dup* magic is available. This is
+ the case for perl 5.7.3 and greater, which is ensured by the
+ requirements of this module.
+
+ "MGf_LOCAL"
+ Evaluates to true if and only if the *local* magic is available. This is
+ the case for perl 5.9.3 and greater.
+
+ "VMG_UVAR"
+ When this constant is true, you can use the *fetch*, *store*, *exists*
+ and *delete* magics on hashes. Initial "VMG_UVAR" capability was
+ introduced in perl 5.9.5, with a fully functional implementation shipped
+ with perl 5.10.0.
+
+ "VMG_COMPAT_SCALAR_LENGTH_NOLEN"
+ True for perls that don't call *len* magic when taking the "length" of a
+ magical scalar.
+
+ "VMG_COMPAT_SCALAR_NOLEN"
+ True for perls that don't call *len* magic on scalars. Implies
+ "VMG_COMPAT_SCALAR_LENGTH_NOLEN".
+
+ "VMG_COMPAT_ARRAY_PUSH_NOLEN"
+ True for perls that don't call *len* magic when you push an element in a
+ magical array. Starting from perl 5.11.0, this only refers to pushes in
+ non-void context and hence is false.
+
+ "VMG_COMPAT_ARRAY_PUSH_NOLEN_VOID"
+ True for perls that don't call *len* magic when you push in void context
+ an element in a magical array.
+
+ "VMG_COMPAT_ARRAY_UNSHIFT_NOLEN_VOID"
+ True for perls that don't call *len* magic when you unshift in void
+ context an element in a magical array.
+
+ "VMG_COMPAT_ARRAY_UNDEF_CLEAR"
+ True for perls that call *clear* magic when undefining magical arrays.
+
+ "VMG_COMPAT_HASH_DELETE_NOUVAR_VOID"
+ True for perls that don't call *delete* magic when you delete an element
+ from a hash in void context.
+
+ "VMG_COMPAT_CODE_COPY_CLONE"
+ True for perls that call *copy* magic when a magical closure prototype
+ is cloned.
+
+ "VMG_COMPAT_GLOB_GET"
+ True for perls that call *get* magic for operations on globs.
+
+ "VMG_PERL_PATCHLEVEL"
+ The perl patchlevel this module was built with, or 0 for non-debugging
+ perls.
+
+ "VMG_THREADSAFE"
+ True if and only if this module could have been built with thread-safety
+ features enabled.
+
+ "VMG_FORKSAFE"
+ True if and only if this module could have been built with fork-safety
+ features enabled. This is always true except on Windows where it is
+ false for perl 5.10.0 and below.
+
+ "VMG_OP_INFO_NAME"
+ Value to pass with "op_info" to get the current op name in the magic
+ callbacks.
+
+ "VMG_OP_INFO_OBJECT"
+ Value to pass with "op_info" to get a "B::OP" object representing the
+ current op in the magic callbacks.
+
+COOKBOOK
+ Associate an object to any perl variable
+ This technique can be useful for passing user data through limited APIs.
+ It is similar to using inside-out objects, but without the drawback of
+ having to implement a complex destructor.
+
+ {
+ package Magical::UserData;
+
+ use Variable::Magic qw<wizard cast getdata>;
+
+ my $wiz = wizard data => sub { \$_[1] };
+
+ sub ud (\[$@%*&]) : lvalue {
+ my ($var) = @_;
+ my $data = &getdata($var, $wiz);
+ unless (defined $data) {
+ $data = \(my $slot);
+ &cast($var, $wiz, $slot)
+ or die "Couldn't cast UserData magic onto the variable";
+ }
+ $$data;
+ }
+ }
+
+ {
+ BEGIN { *ud = \&Magical::UserData::ud }
+
+ my $cb;
+ $cb = sub { print 'Hello, ', ud(&$cb), "!\n" };
+
+ ud(&$cb) = 'world';
+ $cb->(); # Hello, world!
+ }
+
+ Recursively cast magic on datastructures
+ "cast" can be called from any magical callback, and in particular from
+ "data". This allows you to recursively cast magic on datastructures :
+
+ my $wiz;
+ $wiz = wizard data => sub {
+ my ($var, $depth) = @_;
+ $depth ||= 0;
+ my $r = ref $var;
+ if ($r eq 'ARRAY') {
+ &cast((ref() ? $_ : \$_), $wiz, $depth + 1) for @$var;
+ } elsif ($r eq 'HASH') {
+ &cast((ref() ? $_ : \$_), $wiz, $depth + 1) for values %$var;
+ }
+ return $depth;
+ },
+ free => sub {
+ my ($var, $depth) = @_;
+ my $r = ref $var;
+ print "free $r at depth $depth\n";
+ ();
+ };
+
+ {
+ my %h = (
+ a => [ 1, 2 ],
+ b => { c => 3 }
+ );
+ cast %h, $wiz;
+ }
+
+ When %h goes out of scope, this prints something among the lines of :
+
+ free HASH at depth 0
+ free HASH at depth 1
+ free SCALAR at depth 2
+ free ARRAY at depth 1
+ free SCALAR at depth 3
+ free SCALAR at depth 3
+
+ Of course, this example does nothing with the values that are added
+ after the "cast".
+
+ Delayed magic actions
+ Starting with Variable::Magic 0.58, the return value of the magic
+ callbacks can be used to delay the action until after the original
+ action takes place :
+
+ my $delayed;
+ my $delayed_aux = wizard(
+ data => sub { $_[1] },
+ free => sub {
+ my ($target) = $_[1];
+ my $target_data = &getdata($target, $delayed);
+ local $target_data->{guard} = 1;
+ if (ref $target eq 'SCALAR') {
+ my $orig = $$target;
+ $$target = $target_data->{mangler}->($orig);
+ }
+ return;
+ },
+ );
+ $delayed = wizard(
+ data => sub {
+ return +{ guard => 0, mangler => $_[1] };
+ },
+ set => sub {
+ return if $_[1]->{guard};
+ my $token;
+ cast $token, $delayed_aux, $_[0];
+ return \$token;
+ },
+ );
+ my $x = 1;
+ cast $x, $delayed => sub { $_[0] * 2 };
+ $x = 2;
+ # $x is now 4
+ # But note that the delayed action only takes place at the end of the
+ # current statement :
+ my @y = ($x = 5, $x);
+ # $x is now 10, but @y is (5, 5)
+
+PERL MAGIC HISTORY
+ The places where magic is invoked have changed a bit through perl
+ history. Here is a little list of the most recent ones.
+
+ * 5.6.x
+
+ *p14416* : *copy* and *dup* magic.
+
+ * 5.8.9
+
+ *p28160* : Integration of *p25854* (see below).
+
+ *p32542* : Integration of *p31473* (see below).
+
+ * 5.9.3
+
+ *p25854* : *len* magic is no longer called when pushing an element
+ into a magic array.
+
+ *p26569* : *local* magic.
+
+ * 5.9.5
+
+ *p31064* : Meaningful *uvar* magic.
+
+ *p31473* : *clear* magic was not invoked when undefining an array.
+ The bug is fixed as of this version.
+
+ * 5.10.0
+
+ Since "PERL_MAGIC_uvar" is uppercased, "hv_magic_check()" triggers
+ *copy* magic on hash stores for (non-tied) hashes that also have
+ *uvar* magic.
+
+ * 5.11.x
+
+ *p32969* : *len* magic is no longer invoked when calling "length"
+ with a magical scalar.
+
+ *p34908* : *len* magic is no longer called when pushing / unshifting
+ an element into a magical array in void context. The "push" part was
+ already covered by *p25854*.
+
+ *g9cdcb38b* : *len* magic is called again when pushing into a
+ magical array in non-void context.
EXPORT
- The functions "wizard", "gensig", "getsig", "cast", "getdata" and
- "dispell" are only exported on request. All of them are exported by the
- tags ':funcs' and ':all'.
+ The functions "wizard", "cast", "getdata" and "dispell" are only
+ exported on request. All of them are exported by the tags ':funcs' and
+ ':all'.
+
+ All the constants are also only exported on request, either individually
+ or by the tags ':consts' and ':all'.
+
+CAVEATS
+ In order to hook hash operations with magic, you need at least perl
+ 5.10.0 (see "VMG_UVAR").
- The constants "SIG_MIN", "SIG_MAX" and "SIG_NBR" are also only exported
- on request. They are all exported by the tags ':consts' and ':all'.
+ If you want to store a magic object in the private data slot, you will
+ not be able to recover the magic with "getdata", since magic is not
+ copied by assignment. You can work around this gotcha by storing a
+ reference to the magic object instead.
+
+ If you define a wizard with *free* magic and cast it on itself, it
+ results in a memory cycle, so this destructor will not be called when
+ the wizard is freed.
DEPENDENCIES
- Carp (standard since perl 5), XSLoader (standard since perl 5.006).
+ perl 5.8.
+
+ A C compiler. This module may happen to build with a C++ compiler as
+ well, but don't rely on it, as no guarantee is made in this regard.
- Tests use Symbol (standard since perl 5.002).
+ Carp (core since perl 5), XSLoader (since 5.6.0).
SEE ALSO
perlguts and perlapi for internal information about magic.
+ perltie and overload for other ways of enhancing objects.
+
AUTHOR
- Vincent Pit, "<perl at profvince.com>"
+ Vincent Pit, "<perl at profvince.com>", <http://www.profvince.com>.
+
+ You can contact me by mail or on "irc.perl.org" (vincent).
BUGS
Please report any bugs or feature requests to "bug-variable-magic at
perldoc Variable::Magic
COPYRIGHT & LICENSE
- Copyright 2007 Vincent Pit, all rights reserved.
+ Copyright 2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Vincent Pit,
+ all rights reserved.
This program is free software; you can redistribute it and/or modify it
under the same terms as Perl itself.