-Magic callbacks trigger before the original action take place, and can't prevent it to happen.
-This makes catching individual events easier than with C<tie>, where you have to provide fallbacks methods for all actions by usually inheriting from the correct C<Tie::Std*> class and overriding individual methods in your own class.
+Magic callbacks usually trigger before the original action take place, and can't prevent it to happen.
+This also makes catching individual events easier than with C<tie>, where you have to provide fallbacks methods for all actions by usually inheriting from the correct C<Tie::Std*> class and overriding individual methods in your own class.