- Magic callbacks usually trigger before the original action take
- place, and can't prevent it to happen. This also makes catching
- individual events easier than with "tie", where you have to provide
- fallbacks methods for all actions by usually inheriting from the
- correct "Tie::Std*" class and overriding individual methods in your
- own class.
+ Magic callbacks usually get triggered before the original action
+ takes place, and can't prevent it from happening. This also makes
+ catching individual events easier than with "tie", where you have to
+ provide fallbacks methods for all actions by usually inheriting from
+ the correct "Tie::Std*" class and overriding individual methods in
+ your own class.