X-Git-Url: http://git.vpit.fr/?a=blobdiff_plain;f=lib%2FLaTeX%2FTikZ.pm;h=a95bf881119f30c70aa8186ef378aa8a792527bb;hb=f54cadb836315572aa2c4bcb16f221da1687df7a;hp=0e7a62d8232b8ed135bbd09f8c5e5350f05f503b;hpb=c4157a9cddd2f9728334269b47557be551c9d6de;p=perl%2Fmodules%2FLaTeX-TikZ.git diff --git a/lib/LaTeX/TikZ.pm b/lib/LaTeX/TikZ.pm index 0e7a62d..a95bf88 100644 --- a/lib/LaTeX/TikZ.pm +++ b/lib/LaTeX/TikZ.pm @@ -9,11 +9,11 @@ LaTeX::TikZ - Perl object model for generating PGF/TikZ code. =head1 VERSION -Version 0.01 +Version 0.02 =cut -our $VERSION = '0.01'; +our $VERSION = '0.02'; =head1 SYNOPSIS @@ -36,7 +36,7 @@ our $VERSION = '0.01'; $octo->clip(Tikz->rectangle(-0.5*(1+i), 2*(1+i))); # Fill it with dots - $octo->mod(Tikz->pattern(class => 'Dots', space_width => 10)); + $octo->mod(Tikz->pattern(class => 'Dots')); # Create a formatter object my $tikz = Tikz->formatter(scale => 5); @@ -48,12 +48,12 @@ our $VERSION = '0.01'; =head1 DESCRIPTION -This module provides an object model for TikZ, a graphical tookit for LaTeX. +This module provides an object model for TikZ, a graphical toolkit for LaTeX. It allows you to build structures representing geometrical figures, apply a wide set of modifiers on them, transform them globally with functors, and print them in the context of an existing TeX document. =head1 CONCEPTS -Traditionnaly, in TikZ, there are two ways of grouping elements, or I, together : +Traditionally, in TikZ, there are two ways of grouping elements, or I, together : =over 4 @@ -72,7 +72,7 @@ or as a I, where elements are all drawn as one line : =back -This distinction is important because there are some primitves that only apply to paths but not to sequences, and vice versa. +This distinction is important because there are some primitives that only apply to paths but not to sequences, and vice versa. Figures are made of ops, path or sequence I assembled together in a tree. @@ -146,7 +146,7 @@ If C<$point> is a L object, the L by writing your own L class. +You can define automatic coercions from your user point types to L by writing your own C class. See L for the rationale and L for an example. =head3 C<< Tikz->line($from => $to) >> @@ -169,7 +169,7 @@ Creates a L object that links the successive element =head3 C<< Tikz->closed_polyline(@points) >> -Creates a L object that cycles through successive eleemnts of C<@points>. +Creates a L object that cycles through successive elements of C<@points>. my $diamond = Tikz->closed_polyline( Tikz->point(0, 1), @@ -300,7 +300,7 @@ Creates a L object that can render a L =head3 C<< Tikz->functor(@rules) >> Creates a L anonymous subroutine that can be called against L trees to clone them according to the given rules. -C<@rules> should be made of array references whose first element is the class/role to match against and the second the handler to run. +C<@rules> should be a list of array references whose first element is the class/role to match against and the second the handler to execute. # The default is a clone method my $clone = Tikz->functor; @@ -325,7 +325,7 @@ C<@rules> should be made of array references whose first element is the class/ro # A mod stripper my $strip = Tikz->functor( - 'LaTeX::TikZ::Mod' => sub { return }, + '+LaTeX::TikZ::Mod' => sub { return }, ); my $naked = $set->$strip;